Archive for January, 2012
Epics Fortnite
When Fortnite was announced at the VGA, there wasn’t a lot of information available. Epic has now revealed the first details, including that the game will focus on freeform construction. According to the Twitter account of Epic lead designer Lee Perry, the game will focus on freeform construction, much like Minecraft. “I see lots of [...]
Playstation Vita sells 321,407 in two days
The PlayStation Vita sold 321,407 units in its first two days on sale in Japan, according to research firm Enterbrain. The data, reported by Andriasang, covers December 17 and 18 and puts the Vita behind the Nintendo 3DS, which sold 371,326 in its first two days. The number of Vita units sold is almost half [...]
Is 2011 going to be seen as a turning point
With less than a fortnight to go before the games industry shuts down for Christmas and the New Year, the biggest questions of 2011 are yet to be resolved. We know that our business is in transition – it would take a truly remarkable act of head-burying in an astonishingly deep sandpit to avoid that [...]
Bethesda ships 10 million units of Skyrim
Bethesda Softworks has shipped 10 million units of its hit RPG The Elder Scrolls V: Skyrim across all formats. Bethesda parent company ZeniMax Media Inc. estimates that the game has generated around $650 million since it launched less than six weeks ago. The PC version has also sold strongly, outperforming other games by a factor [...]
Sales up 10% since US price cut on 3DS
Nintendo has announced new milestones for sales of the DS range in the US, reaching 50 million units for the range as a whole and nearly half a million 3DS sales since the price cut in August. Citing the latest figures from NPD, Nintendo revealed a ten per cent spike in sales of the 3DS [...]
Big releases can’t help US slaes decline
The US market for physical video game product was down 6 per cent in September to $1.16 billion, despite a number of high-profile game releases ahead of the Christmas sales period. Sales of new software, including console and PC, were down 1 per cent to $653.2 million, off the back of the performance of titles [...]
